


Also likely to be the guy to shoot you in the back by mistake. Ian: Ahh Ian, the first companion you will certainly encounter in the first game. Now that every weapon is covered, let's get down to your companions and the best playstyle for them. Rocket Launcher: just 1 in both games lol Large weapons(they use the flamer sprite): light support weapon, Bozar, M60, Flamers, Laser rifles, Plasma rifle, Pulse rifle Rifles(note: shotguns are counted as rifles and thus use the same sprite): assault rifles, XL70E3, FN FAL rifles, H&K G11 and G11E, Pipe rifle, BB gun, Hunting rifles, Sniper rifle, Gauss rifle, Shotguns, H&K CAWS, Pancor Jackhammer 223 pistol and 14mm pistol are counted as SMGs. SMGs: grease gun, tommy gun, 10mm SMG, and H&K P90c. 44 revolver, desert eagle, 9mm, 10mm, needler pistol, Gauss pistol, Laser pistols, Solar scorcher, Plasma pistols, Pulse pistol, Alien blaster Sledgehammers: Sledgehammer, Super Sledge, Cattle Prods Knives: Knives obviously(includes Ripper and Throwing Knives), WakizashiĬlubs: Club, Wrench, Crowbar, Louisville Slugger Unarmed: Unarmed, Brass Knuckles, Spiked Knuckles, Power Fist, Rocks, Boxing Gloves Now, let's separate every weapon from the games into the categories Likewise, Unarmed and Brass Knuckles will use the Unarmed animation. For example, the Knife and Ripper are both counted as knives and thus both will have a knife sprite animation. Its also why its ill-advised to use weapons besides melee before you complete the Temple of Trials in Fallout 2 because the Tribal sprites lack a lot of animations.Įvery weapon is separated into different categories and use the same sprite. This means that every companion has a certain limit to what they will use. Now whether due to time constraints or as a way to balance certain NPCs, not all sprites have the same animations. Unlike the Bethesda-era titles, the games use sprites for the characters you see in these games. Here to talk about weapon sprites and thus, your companions' capability to use weapons.
